These pages list all my publications, in the three main genres of scientific, pedagogical and general interest.
For each genre, publications are sorted according to quality:
- A. Peer review, selective acceptance
- B. Editorial review, selective acceptance
- C. Other publications
Category A include only publications in peer-reviewed fora which are actually selective, i.e., where a significant proportion of submissions are rejected.
Category B comprise invited papers as well as articles and chapters reviewed and accepted by editors.
Books form a separate category (0), mainly out of respect for conventions.
Many of my scientific publications are available in full text from my ResearchGate page.
O. Books (4)
Löwgren, J., Reimer, B. (2013). Collaborative media: Production, consumption and design interventions. Cambridge, MA: MIT Press.
The book serves the dual purposes of characterizing collaborative media as an emerging media form, and advocating design-oriented research practices at the intersection of interaction design and media and communication studies. It draws on some 10 case studies of collaborative media design projects to conceptualize the qualities of collaborative media and the new roles for researchers. The work is a joint effort in terms of contents as well as text shaping.
Binder, T., Löwgren, J., Malmborg, L. (eds., 2009). (Re)searching the Digital Bauhaus. London: Springer.
A collection of 18 chapters by internationally renowned authors, discussing current issues in interaction design, and particularly participation and aesthetics, in relation to traditional Bauhaus concepts. Binder, Malmborg and I shared the editorial work equally and wrote the introduction chapter jointly; I also helped Tove Svensson on the graphic design, redesigned illustrations as needed and typeset the book.
Löwgren, J., Stolterman, E. (2004). Thoughtful interaction design: A design perspective on information technology. Cambridge, MA: MIT Press.
[First published in Swedish in 1998 with second edition in 2004 as Design av informationsteknik: Materialet utan egenskaper, Studentlitteratur, Lund. Changes and additions in second edition are outlined here (in Swedish).]
Developing information technology can be viewed as a design discipline, and we outline the implications of such a perspective. We address issues such as the design process, being and becoming a designer, the roles of methods and tools, and the use qualities of digital artefacts. The aim is to provide a contribution to the design theory of information technology. The entire book is joint work, in terms of contents as well as text shaping. [This book is also listed in Pedagogical publications.]
Löwgren, J. (1991). Knowledge-based design support and discourse management in user interface management systems. PhD dissertation, Linköping University. Linköping Studies in Science and Technology 239.
A monographical thesis summarizing work in two areas: user-interface management for expert systems, and knowledge-based support for user interface design.
A. Scientific »archival« publications, peer review, selective acceptance (46)
Fredriksson, A., Eriksson, L., Löwgren, J., Lemon, N., Eriksson, D. (2022). An interactive visualization tool for collaborative construction logistics planning: Creating a sustainable project vicinity. Sustainability 14(24):17032. DOI: 10.3390/su142417032
Summarizing the design process and outcomes of the Störningsfri Stad project, where we designed a scenario-based tool to coordinate planning of urban construction projects for less public disturbance and disruption. I led the design part of the work reported, wrote parts of text and edited the whole manuscript.
Enlund, D., Harrison, K., Ringdahl, R., Börütecene, A., Löwgren, J., Angelakis, V. (2022). The role of sensors in the production of smart cities. Big Data & Society, July 2022. DOI: 10.1177/20539517221110218
Applying analytical models from human geography and STS to aspects of our multidisciplinary work in the SuMIn project, where we combined interaction design, social science and engineering to rethink smart cities. I participated actively in developing the contents of the paper, provided small pieces of text, and edited the whole manuscript.
Harrison, K., Börütecene, A., Löwgren, J., Enlund, D., Ringdahl, R., Angelakis, V. (2021). Sustainability means inclusivity: Engaging citizens in early-stage smart city development. IEEE Technology and Society Magazine 40(3):60–65. DOI: 10.1109/MTS.2021.3101817
A work-in-progress report on the SuMIn project. I wrote parts of the manuscript and contributed to editing the whole.
Lindvall, M., Lundström, C., Löwgren, J. (2021). Rapid Assisted Visual Search: Supporting digital pathologists with imperfect AI. In Proc. Int. Conf. Intelligent User Interfaces (IUI '21). DOI: 10.1145/3397481.3450681 [Acceptance rate: 26%.]
The paper reports a project performed by Lindvall as part of his PhD studies. I contributed through ongoing supervision of the research process, and by engaging with outlines and several draft iterations of the manuscript.
Höök, K., Löwgren, J. (2021). Characterizing interaction design by its ideals: A discipline in transition. She Ji: The Journal of Design, Economics and Innovation 7(1):24–40. DOI: 10.1016/j.sheji.2020.12.001
A piece for a special issue addressing the question of what design is. Our approach is to provide a case study of interaction design, where we characterize the history and current state of the field in terms of commonly held values, then identify challenges and propose some ways forward. The work involved in producing the article was shared equally.
Rönnberg, N., Löwgren, J. (2021). Designing the user experience of musical sonification in public and semi-public spaces. SoundEffects: An Interdisciplinary Journal of Sound and Sound Experience 10(1):125–141. DOI: 10.7146/se.v10i1.124202
We identify the experiential qualities of sonic atmosphere and performativity as important for musical sonification in social spaces, and illustrate how they can be used to inform the design of an urban air quality sonification. The musical expertise going into the piece comes entirely from Rönnberg; the rest of the work involved in producing the article was a joint effort.
Lindvall, M., Sanner, A., Petré, F., Lindman, K., Treanor, D., Lundström, C., Löwgren, J. (2020). TissueWand, a rapid histopathology annotation tool. Journal of Pathology Informatics 11(1):27. DOI: 10.4103/jpi.jpi_5_20
The paper reports a project performed by Lindvall as part of his PhD studies. I contributed through ongoing supervision of the research process, and by engaging with outlines and several draft iterations of the manuscript.
Börütecene, A., Löwgren, J. (2020). Designing human-automation collaboration for predictive maintenance. In Comp. Proc. Designing Interactive Systems (DIS 20 Companion), pp. 251–256. DOI: 10.1145/3393914.3395863 [Acceptance rate 25%.]
A paper on the upstream design phases of a project on partially autonomous decision support in the context of monitoring and control, focusing on the co-design methods used for collaborative concept development. I helped plan the project, draft the paper and craft the final text.
Besancon, L., Rönnberg, N., Löwgren, J., Tennant, J., Cooper, M. (2020). Open up: A survey on open and non-anonymized peer reviewing. Research Integrity and Peer Review 5:#8. DOI: 10.1186/s41073-020-00094-z
The paper reports a survey of HCI researcher views on peer reviewing. We find that the open and non-anonymous procedures of alt.chi are appreciated for their contribution to open and transparent academic discussion, but respondents were reluctant to extend it to other parts of the CHI conference. My contribution to the paper was mainly on the level of overall concept and text crafting.
Tran Luciani, D., Löwgren, J., Lundberg, J. (2020). Designing fine-grained interactions for automation in air traffic control. Journal of Cognition, Technology and Work 22:685–701. DOI: 10.1007/s10111-019-00598-9
The paper reports one of the projects performed by Tran Luciani during her PhD studies. My role in the project and in writing the paper was the one of a fairly active supervisor.
Tran Luciani, D., Lindvall, M., Löwgren, J. (2018). Machine learning as a design material: A curated collection of exemplars for visual interaction. Proc. NordDesign 2018. [Acceptance rate 55%.]
Curated collections represent a methodological extension to the well-known annotated portfolio approach within design research. The paper draws upon work by PhD students Tran Luciani and Lindvall, combined with relevant work from other sources. I contributed to developing the concept and writing the paper in a fairly active supervisory role.
Hobye, M., Padfield, N., Löwgren, J. (2018). Designing excuses for interaction to facilitate social curiosity. Proc. Foundations of Digital Games (FDG 2018), 6 pages. DOI: 10.1145/3235765.3235828 [Acceptance rate 41% /main track/.]
The paper is mainly based on work by Hobye and Padfield during the time when Hobye was a PhD student and I was his supervisor. My contributions to this particular paper consisted of structural and grammatical editing.
Rönnberg, N., Lundberg, J., Löwgren, J. (2016). Sonifying the periphery: Supporting the formation of Gestalt in air traffic control. Proc. 5th Interactive Sonification Workshop (ISon 2016), pp. 23–27. [Acceptance rate 35%.]
Initial explorative work on the use of musical sonification as a complementary modality in air traffic control. My contributions in concept development were mainly supervisory; the paper was jointly drafted and I contributed to the writing.
Löwgren, J. (2016). Technical communication practices in the collaborative mediascape: A case study in media structure transformation. Communication Design Quarterly Review 4(3):20–25.
The story of the Substrate project: a design intervention where I worked with a multinational technical information company to explore the potentials and implications of a collaborative media perspective. Key results included the design and deployment of a new platform for collaborative production and distribution of technical information, and a notable change towards proactive market strategies.
Löwgren, J. (2015). Beyond conversation: Palpating the hybrid materials. Proc. 2nd Biennial Conf. Research Through Design (RTD 2015), article #25. [Acceptance rate 15%.]
Drawing on the explorative design project Capable Books, I argue that a more generative alternative to the dominant Schönian metaphor of design as conversation with the materials might be to make the design materials palpable.
Höök, K., Dalsgaard, P., Reeves, S., Bardzell, J., Löwgren, J., Stolterman, E., Rogers, Y. (2015). Knowledge production in interaction design. Proc. Extended Abstracts on Human Factors in Computing Systems (CHI 2015 EA), pp. 2429–2432. New York: ACM Press.
Summary of a workshop addressing design-oriented research methodology. I contributed to the workshop concept and invitation that was reviewed for conference acceptance, but I did not participate in the workshop.
Ståhl, A., Löwgren, J., Höök, K. (2014). Evocative balance: Designing for interactional empowerment. Int. J. Design 8(1):43–57.
A reflection on three design cases performed by Ståhl as part of her PhD studies, leading to the identification of an experiential quality called evocative balance that appears relevant for user empowerment and engagement in affective interaction. The paper was jointly drafted and written.
Hobye, M., Padfield, N., Löwgren, J. (2013). Designing social play through interpersonal touch: An annotated portfolio. Proc. Nordic Design Research (Nordes 2013), pp. 366–369. [Acceptance rate <50%.].
A selection of interaction design and interactive art projects performed by Hobye and Padfield with colleagues, analyzed from the point of view of interpersonal touch interaction and presented as an annotated portfolio. I contributed as Hobye's supervisor and with concrete editing of draft versions.
Löwgren, J., Reimer, B. (2013). The computer is a medium, not a tool: Collaborative media challenging interaction design. Challenges 4(1):86–102.
The angle here is how conventional wisdom within academic interaction design is challenged by the emergence of collaborative media, including reconceptualizations of the design processes and the precedence of communicative perspectives over instrumental ones. The underlying ideas are joint work, even if I wrote the better part of the article.
Höök, K., Löwgren, J. (2012). Strong concepts: Intermediate-level knowledge in interaction design research. ACM Trans. Computer-Human Interaction 19(3):#23.
Invited to be presented at CHI 2013 (video preview).
Selected by ACM for inclusion in the Computing Reviews Best of 2012 collection.
We make the rather obvious point that design research is rarely interested in constructing universal theory, yet aims at a level of knowledge contributions that abstracts slightly from individual artifacts. The notion of strong concepts is proposed as a possible way to articulate such intermediate-level knowledge. The ideas were jointly developed and the paper was jointly written.
Stjernswärd, S., Östman, M., Löwgren, J. (2012). Online self-help tools for the relatives of persons with depression: A feasibility study. Scand. J. Caring Sciences 26(1):70–80./p>
This paper reports the design-oriented parts of Stjernswärd's PhD project, where she developed and evaluated an online forum for relatives of people suffering from depression. I was co-supervisor for the project with a focus on the new-media aspects of the work. My contributions to the paper amounted to commenting various drafts and drawing one of the illustrations.
Hobye, M., Löwgren, J. (2011). Touching a stranger: Designing for engaging experience in embodied interaction. Int. J. Design 5(3):31–48.
A design case reporting Høbye's work on Mediated Body at the 2010 Burning Man festival. The design work was made by Høbye under my supervision; the analysis of the results and writing the paper was a joint effort.
Forsén, G., Lundin, T., Löwgren, J. (2010). Pinpoint: A design study in interactive visualization for finding people in a large organization. Information Visualization 9(2):141–151.
A thorough presentation of the Pinpoint demonstrator, showing a somewhat innovative interactive visualization of expertise and interests of colleagues in large organizations. (More info and demo available.) I was creative lead for the project; the design work was a joint effort where the authors contributed equally; I wrote the paper.
Löwgren, J. (2009). Toward an articulation of interaction esthetics. New Review of Hypermedia and Multimedia 15(2):129–146.
Aesthetics in interaction design are too often equated with static appearance, i.e., how the screens and devices look. This article is an attempt to develop concepts more appropriate for talking about how the interaction feels over time. I use interaction criticism as a »method« to formulate pliability, rhythm, dramaturgical structure and fluency as four aesthetic interaction qualities.
Lindstedt, I., Löwgren, J., Reimer, B., Topgaard, R. (2009). Nonlinear news production and consumption: A collaborative approach. ACM Computers in Entertainment 7(3):42.
A revised and extended version of Larsson et al. (2008, below), introducing the tools for news production and consumption developed in the NM2 project for shapeshifting news. Moreover, it addresses issues in future news consumption by means of a concept demo on tribal navigation and co-production. I designed the tribal navigation concept with Amanda Bergknut, wrote the corresponding parts of the paper and edited the whole paper for publication.
Larsson, H., Lindstedt, I., Löwgren, J., Reimer, B., Topgaard, R. (2008). From timeshift to shapeshift: Towards nonlinear production and consumption of news. In Tscheligi, M., Obrist, M., Lugmayr, A. (Eds.) Changing Television Environments (Proc. EuroITV 2008), pp. 30–39. London: Springer. [Acceptance rate 35%.]
The first publication of our work on nonlinear TV news and sports in the NM2 project. Most of the paper covers the authoring tools, which I were not directly involved with, but there is also a part on the concept study I did with Amanda Bergknut on tribal navigation techniques. The paper was written as a joint effort.
Gislén, Y., Löwgren, J., Myrestam, U. (2008). Avatopia: A cross-media community for societal action. Personal & Ubiquitous Computing 12:289–297.
A general summary of Avatopia, a participatory design project with young teenagers leading to a public-service cross-media platform combining an interactive avatar world with broadcast television. I was manager of the project, where Gislén did most of the work, and I wrote the paper.
Löwgren, J. (2007). Fluency as an experiential quality in augmented spaces. Int. J. Design 1(3):1–10.
Introducing the experiential quality of fluency, which refers to the gracefulness with which people can handle multiple demands for attention and action in pervasive computing environments. Carefully selected examples and critical reasoning are used to convey what fluency means and how it feels.
Löwgren, J. (2007). Pliability as an experiential quality: Exploring the aesthetics of interaction design. Artifact 1(2):85–95.
Based on the idea of articulation as a core element of a knowledge-constructing culture, I look in detail at pliability, which refers to highly responsive and malleable use of interactive visualizations. Carefully selected examples and critical reasoning are used to convey what pliability means and how it feels.
Gislén, Y., Löwgren, J., Myrestam, U. (2007). Participatory design of a cross-media community for societal action: Lessons from Avatopia. Proc. Nordic Design Research Conference (Nordes 2007), Stockholm. [Acceptance rate 65%.]
Avatopia was a participatory design project with young teenagers leading to a public-service cross-media platform combining an interactive avatar world with broadcast television. This paper concentrates on methodological issues. I was manager of the project, where Gislén did most of the work, and I wrote the paper.
Löwgren, J. (2007). Inspirational patterns for embodied interaction. Journal of Knowledge, Technology & Policy 20(3):165–177.
[First presented at Nordic Design Research Conference (Nordes 2005), Copenhagen, 2005.]
Patterns in HCI and interaction design are generally regarded as proven solutions to recurring problems. Here, I introduce the idea of inspirational patterns that serve as a way to capture and convey design experience and to guide other designers to promising areas in the design space. The i-patterns presented in the paper address embodied interaction, i.e., tangible interfaces and social computing.
Sokoler, T., Löwgren, J., Eriksen, M., Linde, P., Olofsson, S. (2007). Explicit interaction for surgical rehabilitation. Proc. Int. Conf. Tangible and Embedded Interaction (TEI ’07), pp. 117–124. New York: ACM Press. [Acceptance rate 54%.]
The design ideal of explicit interaction is elaborated in terms of usability, materialization and social performance, based on the design and evaluation of a video recording station for use in patient-therapist consultations. The work was performed in the Palcom project, mainly by the co-authors. I wrote the first version of the paper and we revised it jointly.
Fishwick, P., Diehl, S., Prophet, J., Löwgren, J. (2005). Perspectives on aesthetic computing. Leonardo 38(2):133–142.
An attempt to articulate an ongoing discussion between two computer scientists, an artist (Prophet) and an interaction designer (myself) on the interplay of art and computing. Fishwick drafted and edited the paper; each author provided a short position piece and contributions to the discussion and conclusions.
Andersson, O., Cacciatore, E., Löwgren, J., Lundin, T. (2002). Post-hoc worknotes: A concept demonstration of video content management. Proc. 10th ACM Int. Conf. Multimedia (MM02), pp. 670–71. New York: ACM Press. Video and paper submission. [Acceptance rate 14%.]
In our work on non-textual information management within the Viggen CMC consortium, we created a concept demo to illustrate the state of the art and explore use qualities in dealing with large amounts of video material. I was creatively responsible for the work and wrote the paper.
Gislén, Y., Löwgren, J. (2002). Avatopia: Planning a community for non-violent societal action. Digital Creativity 13(1):23–37.
A presentation of the Avatopia concept design – social mechanisms, broadcast formats and digital structures – based on a sociological and media-cultural analysis. The work reported is based on collaboration with Swedish Television and the Interactive Institute. I was creatively responsible for the project; the paper was written as a joint effort.
Näslund, T., Löwgren, J. (1999). Usability inspection in contract-based systems development: A contextual assessment. Journal of Systems and Software 45:233–240.
Based on Näslund’s field work, we show that usability inspection methods presuppose a view of the design process as explorative and convergent. In contract-based practice, however, these assumptions are not always valid. We analyze the resulting conflicts.
Löwgren, J., Stolterman, E. (1998). Developing IT design ability through repertoires and contextual product semantics. Digital Creativity 9(4):223–237.
We illustrate by analyzing three artifact examples how a repertoire of templates and a language for contextual use qualities can be developed within IT design. The paper is based on a chapter of our Swedish textbook, and was written as a joint effort.
Löwgren, J. (1995). Applying design methodology to software development. Proc. Symp. Designing Interactive Systems (DIS ’95), pp. 87–95. New York: ACM Press. [Selective acceptance, exact rate unavailable.]
This paper is a conceptual reflection on the methodology of software development. I argue that development in practice exhibits numerous traits of design processes, albeit being routinely described as engineering or transformation processes. By applying contemporary theory from the field of design methodology, I outline a development process that would respect the nature of the actual design work involved.
Padgham, L., Löwgren, J. (1994). A user interface management approach for object-oriented data base applications. Journal of Systems and Software, 27(3):183–205.
We present a technical proposal for managing the user interface of object-oriented database applications. The technical work was carried out in Padgham’s research group. We jointly drafted the paper and I wrote the parts dealing with user interface management technology. I also edited the paper and prepared it for journal publication.
Löwgren, J., Laurén, U. (1993). Supporting the use of guidelines and style guides in professional user-interface design. Interacting with Computers 5(4):385–396.
We present an empirical assessment of design-support techniques that I was previously involved in developing (see Löwgren and Nordqvist, 1992). I formulated the study and wrote the paper. Laurén carried out the field work. The data were analyzed jointly.
Waern, Y., Hägglund, S., Löwgren, J., Rankin, I., Sokolnicki, T., Steinemann, A. (1992). Communication knowledge for knowledge communication. Int. J. Man-Machine Studies 37(2):215–239.
This paper presents a conceptual framework for communicative capabilities in knowledge-based systems. The framework evolved in a joint process. My contributions to the paper were parts on the Ignatius application, comments on the whole paper and editing work before publication.
Padgham, L., Löwgren, J. (1992). User interface management for an object-oriented database system. Proc. ISMM Int. Conf. Information and Knowledge Management (CIKM-92), pp. 300–309. [Selective acceptance, exact rate unavailable.]
An earlier version of Padgham and Löwgren (1994). We jointly drafted the paper, I wrote the parts on user-interface management and produced the final version.
Löwgren, J., Nordqvist, T. (1992). Knowledge-based evaluation as design support for graphical user interfaces. Proc. Human Factors in Computing Systems (CHI ’92), pp. 181–188. New York: ACM Press. [Acceptance rate 35%.]
The knowledge-based design support techniques described in this paper were developed in collaboration with the Defense Research Establishment. The paper was drafted jointly; I wrote it and revised it after discussions with Nordqvist.
Löwgren, J. (1992). The Ignatius environment: Supporting the design and development of expert-system user interfaces. IEEE Expert 7(4):49–57.
This article presents a technical contribution in the field of user-interface management for knowledge-based systems.
Löwgren, J., Nordqvist, T. (1990). A knowledge-based tool for user interface evaluation and its integration in a UIMS. Proc. Human-Computer Interaction – Interact ’90, pp. 395–400. Amsterdam: Elsevier. [Selective acceptance, exact rate unavailable.]
This paper reports the initial results from the collaboration with the Defense Research Establishment. Nordqvist and I drafted the paper together; I wrote it and revised it according to his comments.
Löwgren, J. (1989). An architecture for expert system user interface design and management. Proc. SIGGRAPH Symp. User Interface Software and Technology (UIST ’89), pp. 43–52. New York: ACM Press. [Selective acceptance, exact rate unavailable.]
An early version of what was eventually to become the Ignatius system (Löwgren, 1992).
B. Scientific publications, editorial review, selective acceptance (30)
Rönnberg, N., Löwgren, J. (2024). Understanding modal synergy for exploration. Proc. Audiovisual Symposium 2024, Dec 6, Falun, Sweden.
Continuing the work on Photone with a focus on experiential qualities of connoisseurial use. The paper, which motivates and outlines a planned qualititative study, was drafted, written and revised as a joint effort.
Koc-Januchta, M., Höst, G., Mani, M., Gezelius, M., Löwgren, J., Tibell, L., Schönborn, K. (2023). How do pupils interact with and assess a visual learning environment of the carbon cycle? Proc. 15th Biennial Conf. European Science Education Research Association (ESERA).
Koc-Januchta, M., Höst, G., Mani, M., Gezelius, M., Löwgren, J., Schönborn, K. (2023). Interacting with a visual learning environment of the carbon cycle: Pupils’ use and assessment. Proc. European Conf. Educational Research (ECER).
Two conference presentations describing work in progress on the Tracing Carbon project, aiming to design an interactive learning environment for systems thinking skills. My contributions to the project have consisted of design and methodology leadership, and of outlining and editing of publication manuscripts.
Nirschl, M., Boon, B., De Waal, M., Löwgren, J. (2023). Media architecture for neighborhood resilience. Proc. 6th Media Architecture Biennale (MAB ’23), pp. 108–118. DOI: 10.1145/3627611.3627623
A design research project was carried out at the University of Applied Sciences in Amsterdam, summarizing existing knowledge on urban interventions to foster resilience. I was involved in the final stage where the results were structured, contributing to the conceptual framework and the writing of the paper.
Rönnberg, N., Löwgren, J. (2019). Traces of modal synergy: Studying interactive musical sonification of images in general-audience use. Proc. Int. Conf. Auditory Display (ICAD), June 23–27, 2019, Northumbria University, UK.
Following up on Rönnberg & Löwgren (2018, below) where Photone was introduced, this paper reports a longitudinal study of Photone in exhibition use. As before, Rönnberg did most of the work on implementation of the exhibit and on data collection; I contributed mainly to the data analysis and the conclusions. The paper was drafted, written and revised as a joint effort.
Lindvall, M., Molin, J, Löwgren, J. (2018). From machine learning to machine teaching: The importance of UX. interactions xxv:6(52–57).
An extended version of the symposium paper below. I contributed to the conceptual framing of the work, which was done by PhD student Lindvall, and helped editing various versions.
Rönnberg, N., Löwgren, J. (2018). Photone: Exploring modal synergy in photographic images and music. Proc. Int. Conf. Auditory Display (ICAD), June 10–15, 2018, Michigan Technological University, Houghton, MI, USA, pp 73–79.
Photone is an interactive art installation where musical sonification is dynamically generated based on photographic images. It is work in progress by Rönnberg and I have contributed mainly with analytical reflection on its experiential qualities. The paper provides an introduction to the construction and operation of Photone and then proposes the concept of modal synergy as a way to capture the intertwined relation between the visual and the auditory. The paper was drafted, written and revised as a joint effort.
Ynnerman, A., Löwgren, J., Tibell, L. (2018). Exploranation: A new science communication paradigm. IEEE Computer Graphics and Applications 38(3):13–20.
The concept of exploranation is proposed to capture the convergence of exploratory and explanatory uses of visualization. We present three large-scale examples of visualization for science communication illustrating the convergence, and formulate a set of design guidelines to facilitate exploranation. I contributed to drafting the argument, formulated the design guidelines and helped refining the text.
Lindvall, M., Molin, J., Löwgren, J. (2018). The importance of UX for machine teaching. Proc. AAAI Spring Symposium Series, pp. 407–410.
A paper on Lindvall's ongoing PhD work focusing on designing assistive AI in digital pathology. My contribution consisted of constructive feedback on various iterations of the manuscript.
Löwgren, J. (2016). Book review: Analyzing design review conversations. Journal of Design Research 14(4):388–391.
A 2000-word review discussing the general subject of design reviews in academic design studies and providing in-depth accounts of three chapters in the collection.
Löwgren, J. (2016). On the significance of making in interaction design research. interactions xxiii(3):26–33.
I discuss the ways in which making contributes to the aims of knowledge production in interaction design, including the ability to explore non-idiomatic interaction, to catalyze co-production with external partners, and to create artifactual knowledge.
Löwgren, J. (2016). The collective novice: A designer's reflections on emergent complexity in collaborative media. In Ekman, U. et al. (eds.) Ubiquitous computing, complexity, and culture, pp. 364–374. New York: Routledge.
A critical retrospective on the story of two consecutive design projects in the realm of collaborative audiovisual media ("future TV"), establishing a somewhat balanced view on the bright side and the dark side of the emerging mediascape and elaborating the notion that we are currently in early stages of a collective social experiment.
Löwgren, J. (2015). The RTD community and the big picture. Constructivist Foundations 11(1):28–30.
An invited comment on an article about the design of the RTD conference, arguing that it is beneficial to consider the existing academic discourses that the new conference aims to belong to.
Löwgren, J., Larsen, H. S., Hobye, M. (2013). Towards programmatic design research. Designs for Learning 6(1–2):80–100.
An introduction to the notion of research programs as hermeneutic processes, and how they can play out in the practice of interaction design research. The two cases represent independent work by Larsen and Hobye, respectively; I was responsible for the structure of the paper as well as the crafting of the text.
Löwgren, J. (2013). Annotated portfolios and other forms of intermediate-level knowledge. interactions xx(1):30–34.
Following up on a recent article introducing the idea of annotated portfolios as a means for design research to produce knowledge, I point out that there are a few existing knowledge practices of a similar nature and indicate how they relate to annotated portfolios.
Löwgren, J., Reimer, B. (2012). Designing collaborative media: A challenge for CHI? Proc. Human Factors in Computing Systems (CHI 2012 Extended Abstracts), pp. 31–40. New York: ACM Press. [Acceptance rate 45%.]
A retrospective on our work since the late 1990s at the intersection of interaction design and media and communication studies, and some implications for the CHI community in terms of design processes and designer roles. The work is a joint effort; I wrote the paper.
Löwgren, J. (2011). "The ground was shaking as the vehicle walked pasted me." The need for video in scientific communication. interactions xviii(1):22–25.
The medium of text plus a few images is well-established for academic communication, but not always well suited for conveying experiential knowledge in interaction design. In this piece, I argue for the creation of a peer-reviewed, archival forum for video-articles combining video and text.
Löwgren, J. (2010). Designing for collaborative crossmedia creation. In Drotner, K., Schrøder, K. (eds.) Digital content creation: Perceptions, practices & perspectives, pp. 15–35. New York: Peter Lang.
A discussion of collaborative crossmedia practices (such as mashups and machinima), what motivates them and how to design for them. The chapter summarizes a range of our experimental projects in designing for crossmedia collaboration and creation, leading up to a set of tentative conclusions akin to design guidelines.
Bardzell, J., Bolter, J., Löwgren, J. (2010). Interaction criticism: Three readings of an interaction design, and what they get us. interactions xvii(2):32–37.
An illustration of the »expert reading« nature of interaction criticism, presenting three different perspectives on the same design case and discussing briefly the nature and possible use of interaction criticism. I created the idea for the paper and initiated the writing process; beyond that, the result is a collaborative effort.
Löwgren, J., Nagai, Y. (2008). Dealing with diversity: Issues in design research and design research methods. Artifact 2(1):1–2.
An introduction to a special issue of the journal Artifact on Issues in design research and design research methods, for which I served as guest editor together with Yukari Nagai.
Löwgren, J. (2008). Interaction design considered as a craft. In Erickson, T., McDonald, D. (eds.) HCI Remixed: Reflections on works that have influenced the HCI community, pp. 199–203. Cambridge, Mass.: MIT Press.
An essay on Wroblewski’s prescient 1991 paper »The construction of human-computer interfaces considered as a craft« and what it has meant to contemporary interaction design.
Löwgren, J. (2007). Forskning kring digitala material. In Ilstedt Hjelm, S. (ed.) Under ytan: Om designforskning, pp. 150–163. Stockholm: Raster Förlag. In Swedish.
An essay on the nature of interaction design research today and its dilemmas, and on what interaction design research could (and perhaps should) be like.
Löwgren, J. (2006). Articulating the use qualities of digital designs. In Fishwick, P. (ed.) Aesthetic computing, pp. 383–403. Cambridge, Mass.: MIT Press.
In order for interaction design to evolve a knowledge-constructing culture, articulation work is of the essence. In this paper, I suggest an articulation approach based on the notion of use qualities and introduce a tentative map of nineteen such qualities spanning a rather wide scope of genres and design situations.
Sokoler, T., Linde, P., Löwgren, J., Olofsson, S., Eriksen, M. (2006). The CARE concept: Holding on to augmentable paper during post surgery rehabilitation. Proc. Int. Conf. Pervasive Computing Technologies for Healthcare, pp. 1–4.
The paper reports design work on mixed-media interaction that I managed within the Palcom project, but I had no part in writing the paper.
Löwgren, J. (2004). Animated use sketches as design representations. interactions xi(6):22–27, november+december.
I outline a visually tentative animation technique that seems to work rather well in terms of rapidly illustrating design concepts in a way that invites discussion and critical comments from intended users and other stakeholders.
Löwgren, J. (2001). From HCI to interaction design. In Chen, Q. (ed.) Human-computer interaction: Issues and challenges, pp. 29–43. Hershey, PA: Idea Group Publishing.
I outline the development of a design-oriented discipline of IT design, identify a number of relevant concepts from contemporary design studies and discuss the implications of the new theoretical foundations for professional practice and education.
Löwgren, J., Stolterman, E. (1999). Design methodology and design practice. interactions vi(1):13–20, january+february.
We present a selection of design methods from other design disciplines and discuss how they might be used in software design. The paper is based on a chapter of our Swedish textbook, and was written as a joint effort.
Ehn, P., Löwgren, J. (1997). Design for quality-in-use: Human-computer interaction meets information systems development. In Helander, M. et al. (eds.) Handbook of human-computer interaction. Second, completely revised edition, pp. 299–313. Amsterdam: Elsevier.
We illustrate by historical sketches how the originally separate areas of human-computer interaction and systems development intersect in the notion of participatory design. Moreover, we argue that a useful guide for further progress is the aim to design for quality-in-use, and clarify what we mean by that concept. The paper was jointly drafted, written and revised.
Nyce, J., Löwgren, J. (1995). Towards foundational analysis in human-computer interaction. In Thomas, P. (ed.) The social and interactional dimensions of human-computer interfaces, pp. 37–47. Cambridge: Cambridge University Press.
In this paper, we argue against the tendency within HCI to reduce ethnography to an analysis method. This message was developed and refined as a joint effort. I wrote the historical survey of HCI traditions and took active part in discussing and editing the rest of the paper.
Löwgren, J. (1988). History, state and future of user interface management systems. SIGCHI Bulletin 20(1):32–44.
A survey of the state of the art in UIMS research, written at the time when the interest in the field was at its peak. Even though the paper may appear slightly dated by now, it was fairly comprehensive at the time of publication.
C. Other scientific publications (20)
Göransson, G., Van Well, L., Danielsson, P., Bendz, D., Hedfors, J., Löwgren, J., Lemon, N., Andersson, M., Eriksson, D. (2022). Flexible land use: A window of opportunity towards a successive retreat for adaptation to flooding and a rising sea level. 16th Int. Conf. Littoral22 Book of Abstracts, pp. 90-92. FCT NOVA. ISBN 978-972-99923-6-0.
A conference presentation introducing the concept of flexible land use (in Swedish: “flexmark”) that was the main result from the CAMEL project on visualizing rising sea levels to support municipal planning in coastal areas. The result is joint work; I did not participate actively in writing the abstract or presenting it at the conference.
Börütecene, A., Löwgren, J. (2022). Looking at future Venice(s) through coffee grounds: Coffee cup reading as a method for creating speculative design fictions. In Proc. Creativity and Cognition (C & C ’22), #17. DOI: 10.1145/3527927.3531199 [Acceptance rate unknown.]
A short contribution to the conference art exhibition, presenting a live performance in the form of a workshop with local participants using the traditional Turkish practice of fortune-telling in coffee grounds to speculate on urban development. My contribution was limited to supporting the development and reporting of the work.
Löwgren, J. (2020). Notes on craft and interaction design. Version 1. Available at http://jonas.lowgren.info/ncixd.htm
A lightly structured and partly commented selection of excerpts from various literatures. The aim is to provide food for thought on what interaction design could learn from craft.
Harrison, K., Börütecene, A., Löwgren, J., Enlund, D., Ringdahl, R., Angelakis, V. (2020). Sustainability means inclusivity: Engaging citizens in early stage smart city development. In Proc. 2020 IEEE Int. Symp. Technology and Society (ISTAS). [Acceptance rate unknown.]
The first publication from the SuMIn project, introducing our co-design approach to smart city technology. I was responsible for the co-design research methodology, helped draft the outline of the paper, wrote corresponding parts and helped polish the final version.
Arvola, M., Bardzell, J., Holmlid, S., Löwgren, J. (2018). What we mean by interactive form. interactions 25(4):6–7. DOI: 10.1145/3226230
An edited transcript of an email conversation on the topic of interactive form, opening some relevant questions but perhaps not providing any useful or definitive answers.
Rönnberg, N., Löwgren, J. (2016). The sound challenge to visualization design research. Proc. ACM IUI EmoVis 2016, pp. 31–34. [Not very selective acceptance.]
A position paper for a workshop on emotional aspects of visualization, where we argue that sound and music should be considered part of the design palette for their affective-emotional qualities. The paper was jointly drafted and written based on original ambitions by Rönnberg.
Hajinasab, B., Davidsson, P., Löwgren, J., Persson, J. (2012). A visualization toolkit for transportation simulation systems. Proc. NordiCHI ’12. [Not very selective acceptance.]
The first publication on the project by PhD student Hajinasab, who also did most of the work on writing the paper.
Löwgren, J. (2008). Five things I believe about the aesthetics of interaction design. Position paper for Dagstuhl seminar on The study of visual aesthetics in HCI.
As positions papers mostly are, this is intended to establish a position. Specifically, the position I take here is that the concept of »aesthetics« needs to extended beyond visual pleasure of graphical user interfaces.
Linde, P., Löwgren, J., Olofsson, S., Sokoler, T. (2005). The CARE paper: Collaborative articulation in rehabilitation after hand surgery. Proc. Nordic Design Research Conference, Copenhagen. [Not very selective acceptance.]
The first publication from our work in the Palcom project, where we present a design concept and a partial prototype for supporting surgical rehabilitation. I participated in developing the concept, but took no active part in writing the paper.
Edeholt, H., Löwgren, J. (2003). Industrial design in a post-industrial society: A framework for understanding the relationship between industrial design and interaction design. Proc. 5th Conf. European Academy of Design, Barcelona, April 2003. [Not very selective acceptance.]
The basic idea for the paper came from Edeholt. We jointly developed the analytical framework and wrote the full paper.
Löwgren, J. (2001). Sens-A-Patch: Interactive visualization of label spaces. Proc. Fifth Int. Conf. Information Visualization (IV2001), pp. 7–12. Los Alamitos, CA: IEEE Computer Society. [Not very selective acceptance.]
I present the Sens-A-patch concept for managing fairly large spaces of labels (information items referring to larger chunks, such as web bookmarks). The focus is on navigation and instant usability.
Löwgren, J., Bonneau, J., Möller, A., Rudström, Å., Waern, A. (2000). News on demand considered useless: An explorative assessment of database news publication features. Proc. i3 Annual Conference, pp. 19–25. [Not very selective acceptance.]
We present an explorative study where news-on-demand features are found to be relatively unimportant for everyday news consumption. Routinization, skilled editorial work and the ability to follow a story throughout the day are important factors in the design of digital news services. I directed the study, perfomed the data analysis and wrote the first version of the paper.
Ericsson, M., Baurén, M. Löwgren, J., Waern, Y. (1998). A study of commenting agents as design support. CHI ’98 Adjunct Proceedings. [Not very selective acceptance.]
A brief presentation of a Wizard-of-Oz experiment on a commenting agent in a user-interface design tool. The work involved all authors but I had no part in writing the paper.
Löwgren, J. (1997). Design for use quality in professional software development. Proc. 2nd Conf. European Academy of Design, Stockholm, April 1997. [Not very selective acceptance.]
I argue the need for a design perspective in order to achieve use quality (quality-in-use) in professional systems development, outline the possibilities to introduce interaction design into the professional context, and identify the main challenges.
Ericsson, M., Baurén, M., Löwgren, J., Waern, Y. (1996). Strategies for knowledge-based support in graphical user-interface design: A Wizard-of-Oz study. Proc. 8th European Conf. on Cognitive Ergonomics (ECCE 8), pp. 1–4. Le Chesnay Cedex: EACE. [Not very selective acceptance.]
The first report on an experiment in which different behaviors for a critiquing design-support tool were studied using Wizard-of-Oz methods. The paper was jointly drafted; I wrote parts of the text and took part in the revision.
Löwgren, J., Carlshamre, P., Näslund, T. (1995). Developing and studying usability-oriented methods in professional contexts. Poster and supplementary material presented at the Third Decennial Conference Computers in Context, Aarhus, Denmark, August 14-18, 1995. [Not very selective acceptance.]
A survey of the research philosophy behind the work of the Usability Matters group is given, together with descriptions of two projects that illustrate our aim to bridge the gap between research and professional practice. I drafted and wrote the paper, based on fieldwork performed by Carlshamre and Näslund. The submission was formally reviewed and accepted as an interactive poster.
Paterno, F., Sciacchitano, S., Löwgren, J. (1995). A user interface evaluation mapping physical user actions to task-driven formal specifications. Proc. Eurographics Workshop on Design, Specification and Verification of Interactive Systems (DSV-IS 95), pp. 35–53. Berlin: Springer Verlag.
A paper on a formal evaluation technique developed by Sabina Sciacchitano, who was a visiting Masters' student. I supervised her work but had no part in writing the paper.
Löwgren, J. (1994). Empirical foundations for design rationale as user-interface design support. Proc. 7th European Conf. on Cognitive Ergonomics (ECCE 7), pp. 305–310. GMD-Studien nr. 233. St Augustin, Germany: GMD. [Not very selective acceptance.]
The paper reports an exploratory study of user-interface design work. Even though it was individually authored, Magnus Baurén deserves credit for collecting the empirical data. I am, however, solely responsible for the analysis and presentation.
Carlshamre, P., Löwgren, J., and Rantzer, M. (1994). Usability meets the real world: A case study of usability-oriented method development in industrial software production. Proc. 4th Int. Symp. Human Factors in Organization Design and Management (ODAM), pp. 427–432. Amsterdam: Elsevier. [Not very selective acceptance.]
The paper describes preliminary results of the Delta project, in which the collaboration between technical communicators and system engineers was investigated in a professional setting. The field work presented in the paper was carried out by Carlshamre within a project that I supervised. The paper was drafted jointly; I wrote it and revised it in accordance with comments from the other authors.
Löwgren, J. (1993). Using domain knowledge to support graphical editing. Proc. Fifth Int. Conf. on Human-Computer Interaction (HCI International ’93), volume 2, pp. 421–426. Amsterdam: Elsevier. [Invited paper, not formally reviewed.]
The technical contents presented (the use of critiquing tools to provide semantic-level design support) were developed in a joint project with Tommy Nordqvist and colleagues at the Defense Research Establishment. The conclusions of the paper is my individual responsibility.